Battle rules and every number
No hidden multipliers: these are the very numbers the server judges by. The page is generated from the same data the game ships with, so it cannot fall behind a balance change.
The fleet
The budget is 14 points and at least 3 ships. A pricier class means fewer hulls on the water — that is the trade-off.
| Class | Points | Sections | Armour | Shells | Special stock | Max |
|---|---|---|---|---|---|---|
| Patrol Boat | 1 | 2 | 1 | 5 | — | 3 |
| Frigate | 2 | 3 | 2 | 6 | — | 2 |
| Missile Boat | 2 | 2 | 1 | 5 | — | 2 |
| Destroyer | 3 | 3 | 2 | 6 | torpedoes — 2 | 2 |
| Submarine | 3 | 3 | 1 | — | torpedoes — 3 | 2 |
| Minelayer | 3 | 3 | 2 | 6 | mines — 2 | 1 |
| Cruiser | 4 | 4 | 3 | 9 | — | 2 |
| Monitor | 4 | 3 | 4 | 8 | — | 1 |
| Drone Tender | 4 | 3 | 2 | 5 | drones — 3 | 1 |
| Battleship | 5 | 5 | 4 | 12 | — | 1 |
| Carrier | 5 | 5 | 3 | 6 | sorties — 2 | 1 |
Ammunition and resupply
A living ship gets one shell back every 4 turns, and from turn 18 every 2, so a long battle still ends. A magazine never fills past its starting size.
Torpedoes, airstrikes, drones and mines never come back: that is the point of the classes carrying them. Sustained fire is the plain gun's job.
Time and forfeits
- 45 seconds per turn. Miss it and the turn passes to your opponent.
- Miss 4 turns in a row and the battle goes to your opponent. It guards against someone who walked away and keeps the other player waiting forever.
- 120 seconds to place the fleet.
- If the connection drops you have 180 seconds to come back. Otherwise it is a loss.
- Leaving a battle counts as a loss, exactly like resigning.
Damage
Armour is how much a single section absorbs. Damage beyond that spills into the neighbouring section, so a heavy shell on a small hull is never wasted. A ship sinks when every section is gone.
Rating
You start at 1000. Only online battles against live players count — a win over a bot moves nothing. You enter the leaderboard after 3 battles, so one lucky win cannot put you on top.
Weapons by the numbers
| Weapon | Damage | Uses | Spread |
|---|---|---|---|
| Deck Gun | 1 | shell | 3.2–8.8° |
| Main Battery | 3 | shell | 1.5–4.6° |
| Mortar | 2 | shell | 3.8–11.5° |
| Autocannon | 1 | shell | 4.5–10.0° |
| Torpedo | 4 | torpedo | 0.0–0.8° |
| Rocket Salvo | 1 | shell | 2.2–6.5° |
| Airstrike | 2 | sortie | — |
| Railgun | 4 | shell | 0.0–0.4° |
| Guided Missile | 3 | shell | 1.0–3.0° |
| Depth Charge | 2 | shell | 4.0–10.0° |
| Nuclear Strike | 2 | shell | — |
| Surface Drone | 3 | drone | 0.8–2.6° |